![]() ![]() It’s an admirable direction, but I’ve yet to see exactly how well it’s used across the full campaign. This interconnected design and backtracking turns the Ishimura into something closer to the Talos-1 station from Prey a huge structure that feels like a genuine place rather than a series of video game levels. As the story progresses you’re granted increasing levels of clearance, and so you can then backtrack through the now-seamless spaceship to open doors that were once forbidden. But thanks to a new Security Clearance system, you’re initially locked out of many side locations you discover. Such modifications are found hidden around the ship, and so they act as encouragement to explore every room and store cupboard. ![]()
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